Tuesday, April 3, 2012

Scribblenaughts Remix





Released by: Warner Bros.
Developers: 5th Cell and Iron Galaxy Studios
Price: 99 cents

If you’d like to know how my review process works, I can tell that it generally starts like this:

            “Can I summon Cthulhu Y/N”


Sadly most games fail this test and I move on with the rest of the review, trying to hide my disappointment.

But in Scribblenaughts you CAN summon Cthulhu. In fact you can summon almost anything you can think of just by tapping in the word on the screen. Desire a demon? An angel? An ice cream? Just type it in.

Once you’ve finished the inevitable hour or two’s worth of summoning things, turning them into zombies and then having them fight/eat each other there is an excellent game there for the taking. You can still solve a great many puzzles by summoning Cthulhu and having the elder god eat the offending object, barrier or person but played straight the puzzles are clever without being overly difficult.

Everything looks great on the iPad, although I haven’t had a chance to retest this on the new iPad, it all runs smooth as silk.

The game did crash on me a couple of times, but it wasn’t an ongoing issue. More of a problem is that I didn’t find there was a huge replay value to Scribblenaughts once I’d played through the main campaigns and done of the Cthulhuing my fragile mind could handle. To combat this 5th Cell and Warner Bros. are still releasing new content for free with their updates. I think most payers would have been very happy with the game even if they hadn’t been releasing ongoing levels and themes but it’s nice to see a major company taking care of its clients.

This was originally a Nintendo DS game, and while using the iPad’s keyboard isn’t as intuitive as using the DS, it doesn’t interfere with the flow of the game at all.

All in all this is an excelelent, if older, game and it’s only a buck. What else can you ask for?

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